An Immersive Entertainment Platform Creating Metaverse Tools For Developers And Operators
The World’s First Location-based Metaverse Platform
XR Immersive Tech is an industry leading Virtual Reality (VR) and Augmented Reality (AR) entertainment and attractions manufacturer blending amusement park engineering and video game development to create custom experiences for brands to the world's first Immersive Entertainment Platform with the global release of it's flagship hyper-immersive multiplayer VR attraction UNCONTAINED
RECORD THIRD QUARTER REVENUE
- Q3 revenue $443,613 up 1582% VS Q3 2021
- Renevue for nine months ended Sept, 30 2022 was $ 968,617 up $1405% same period in 2021
SEEING IS BELIEVING
…. AND GLOBAL CORPORATIONS ARE BELIEVING
WHAT IS THE METAVERSE?
People connecting together in shared virtual spaces. Driven by Social Immersive VR experiences VR Games will drive the Metaverse and will make it mainstream The ultimate goal of the Metaverse is to LOOK & FEEL like the physical world
THE OPPORTUNITY
- Many new entrants are looking to build metaverse experiences; retail-tainment operator, brands, enterprise, training and more.
- The cost of highly engaging experiences through VR is coming down, but innovation is needed and Immersive Tech is well position to provide the tools and platforms needed.
- Proven Track Record In Its First 4 Years
- $5.5 Million In Revenues In It’s First Four Years
- Flood Of Orders In Construction
- World’s First Deployable Multiplayer VR Shipping Container Attraction
- Hyper-immersive 6-player VR Experience
- Advanced Physical Effects Provide 5d Sensory Experience Like Nothing Ever Seen
- Multiple patents filed
- Designed with COVID-19 and a global Pandemic in mind with surface disinfecting UV lights, minimal touchpoints with antimicrobial surfaces, disposable VR headset masks, high air recirculation, and air scrubbing filtration to make sure customers have a safe and enjoyable experience.
A THEME PARK IN A CONTAINER
The company refers to it as a “theme park in a container” because of its modular and mobile container-based system, which will enable entertainment center operators to offer immersive virtual reality entertainment experiences anywhere in the world and at a much lower cost than typical large scale attractions that are unaffordable and boring due to their static nature.
How many times can you ride the same attraction? How many times can you visit a theme park? With UNCONTAINED the options are endless and limitless.
- Targets groups who visit family entertainment centers (FEC), arcades, fun centers, water parks, theme parks, stadiums, shopping malls, or many other facilities in the Out of Home Entertainment category.
- 5D physical effects are achieved through a series of dynamic blasts of hot and cold air, aroma effects and motion floors.
- Through its partnership with audio giant DTS, environmental spatial audio, as well as physical object interactions where players’ physical movements and in-game decisions guide and define the story.
- Designed with surface disinfecting UV lights, minimal touchpoints with antimicrobial surfaces, disposable VR headset masks, high air recirculation, and air scrubbing filtration to make sure customers have a safe and enjoyable experience.
- Highly scalable, stackable and turn-key ready for operators on delivery.
MARKET OPPORTUNITY AND PROJECTIONS
BRINGING THE METAVERSE INTO THE MAINSTREAM
The metaverse refers to a collection of shared online worlds in which physical, augmented, and virtual reality converge. People can hang out with friends, work, visit places, buy goods and services, and attend events.
While many virtual worlds exist online, users currently can’t move between them while retaining their identities and assets. The eventual metaverse could solve this problem, turning disconnected online worlds into a single, seamless entity. It has been dubbed the next evolution of the internet.
WORLD’S FIRST INTERCONNECTED PLAYER PORTAL CONNECTING PHYSICAL PLAY TO THE METAVERSE
UNCONTAINED is aiming to become the attraction needed to push these experiences within the metaverse into the mainstream by providing people with the ability to interact directly with metaverse projects such as those in the early stages of development at Facebook or Epic Games that herald a new idea about what the internet can be and how we entertain ourselves in it.
THE FLAGSHIP PRODUCT - UNCONTAINED